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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
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Posted - 2012.09.18 12:34:00 -
[1] - Quote
Question, are you going to slow down BC's at all?
It seems to me that a good thing to make more difference in between ships would be to expand the upper/lower speeds (frigs -> battleships)
Not sure about the laser changes, I guess letting more hips fit bigger lasers or lasers AND tank will make them more viable as well as raising the dps of laser boats a bit.
Not sure if its enough but.. I personally think lasers should out dps the other guns from blaster optimal to laser optimal. I always thought they were supposed to rule that mid range.
I also really hope this won't birth armor thoraxes being unusual >_> |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
|
Posted - 2012.09.18 12:38:00 -
[2] - Quote
I'm Down wrote:I would also strongly consider giving Medium class Pulse lasers an extra 1-2km base range. Right now, Autocannons ( better tracking, no capacitor, etc) can achieve so much better range. Pulses with scorch should be able to hit about 30km before any TE/TC's are ever added.
This would be a good balancing issue rather than boosting their DPS, which is pretty limited.
No short range medium gun should be able to shoot that bloody far, Why is there no such thing as short range in this game anymore?
The problem isn't that lasers don't have enough range, its that autos have to great a range >_> |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
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Posted - 2012.09.18 12:40:00 -
[3] - Quote
CCP Fozzie wrote: Caracal: Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5 H, 5 M, 4 L (+2), 2 turrets, 5 launchers Fittings: 630 PWG (+100), 430 CPU (+80) Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 225(+47) / 0.425 / 12910000 / 5.1s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 6 Sensor strength: 16 Gravimetric (+1) Signature radius: 135 (-10) Cargo capacity: 450
Does the Caracal really need 100km range in its missiles? Wouldn't it be better if it worked better at a slightly more reasonable range?
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
57
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Posted - 2012.09.18 12:56:00 -
[4] - Quote
Warde Guildencrantz wrote:
As previously stated quite a few times, they want to look at the range of heavy missiles. Caracal has always had this bonus, i don't see why it becomes OP now, when it can actually use it to a reasonable extent.
Yea i'm saying that its a stupid bonus that is only useful in weird unlikely situations. Or if you want to kite with heavy assaults? |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
57
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Posted - 2012.09.18 15:53:00 -
[5] - Quote
Alara IonStorm wrote:Hoarr wrote:WOOOOOOOOOOOOOOO. These changes look awesome. It's good to see the omen getting some much needed love. The Omens the change I really like. Thorax too but I would prefer an extra low over the Shield Fit everyone will be flying. Give it some good Dmg as an Armor setup.
But this way you can do dual prop! which might be kinda cool |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
57
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Posted - 2012.09.18 16:06:00 -
[6] - Quote
These things are supposed to be fast,
Stop complaining your god damn 1600-¦s wont fit ffs.. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
58
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Posted - 2012.09.18 17:34:00 -
[7] - Quote
Alara IonStorm wrote:Marcel Devereux wrote: That is silly as well. Under microwarp that thing moves 2,392 m/s (that is not overheating or other speed modules). So you want longest damage projection, fastest ship, pretty decent tank, no capacitor use for weapons, and a titan-ton of damage? Yup that sounds balanced to me. Ship it.
It can currently move at that speed and no one uses it. Even with a Drone Bay and a Gun it will still do less Damage then the Rupture which is used currently and has one more low for an extra TD making the bonus all the less spectacular. I don't care if they knock 30m/s off of it, it needs more Dmg if it is going to be used at all. Otherwise it is in the same position it was in before. Svennig wrote: Yeah, that won't be unbalanced at all!~
It honestly would not. The ship would have a worse tank then the Vaga and less Dmg with worse fitting and slots. It would be a baby Vagabond.
With the falloff bonus i'm pretty sure it will outdps the rupture at 20 km? I havn't done the math though so i could be wrong. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
67
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Posted - 2012.09.19 13:25:00 -
[8] - Quote
Gypsio III wrote:Current dual-BCS Caracal: 263 DPS kinetic, 210 non-kinetic, with CN to 120 km, 8.4 km/s missiles. Future triple-BCS Caracal: 252 DPS all damage types with CN to 90 km, 9 km/s missiles.
I'm glad to see the Caracal surviving the deserved HML Drake/Tengu nerf fine.
Hams + TE/TC's man..
Thats the way to go! |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
74
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Posted - 2012.09.22 01:40:00 -
[9] - Quote
Lin-Young Borovskova wrote:
Bold the important part.
Not like if Thorax was known for it's ability to fit 1600 plates making it a nice suicide ship or awesome Rails fittings/dps on it. Tracking bonus on this hull it's probably the worst bonus you guys could think about, fix the guns first, eventually give it a rof bonus. This means Thorax is meant for rails, and fit short range guns on it means a wasted bonus. Well nothing says we have to fit blasters on it but then I look at Vexor and think about drones and smartbombs...
Ruppy all the way :sad panda:
The tracking bonus along with 4 mids will make the thorax a bloody frig killing machine.. Which is important if you're roaming in low sec since getting killed by one frig is rather depressing.
The tracking bonus is great, and not just for rails. Stop being bad.
TrouserDeagle wrote:How about active tanking that isn't 100% reliant on cap boosters? Having to dock up all the time is bad. Nos should be way better though yeah. It's supposed to be a good defense against neuts, but it only actually drains half the cap/sec. The short duration is helpful, but typically means you can have a very small amount of cap rather than being completely capped out.
This, fitting at least one repper on a cruiser really should be a valid choice.. As it is it really isn't which is VERY pirate unfriendly since we often need to travel under GCC which means needing to rep up a lot. Even if it wasn't for that it would still be nice for reppers being a valid choice for a ship with no tanking bonus simply because you often can't dock for a long time while roaming and not being able to repair up is really not ideal. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
77
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Posted - 2012.09.22 21:56:00 -
[10] - Quote
Lili Lu wrote:Garviel Tarrant wrote: This, fitting at least one repper on a cruiser really should be a valid choice.. As it is it really isn't which is VERY pirate unfriendly since we often need to travel under GCC which means needing to rep up a lot. Even if it wasn't for that it would still be nice for reppers being a valid choice for a ship with no tanking bonus simply because you often can't dock for a long time while roaming and not being able to repair up is really not ideal. Fitting an active armor repper will always be sad joke in comparison to active shield considering the advantages of active shield reppers and now the ASBs. If you fit buffer and one repper for the after fight repping you are sacrificing on your buffer while the reper won't help much in a fight. Even with a 10% repper bonus you need two reppers to make it viable tactic for combat, and if you do that you need a cap injector and of course the mwd and whoops where did my grid go to fit any guns worth mentioning. The after fight mechanic you seek would actually be better served by giving the regenerative membranes and platings a true regenerative component in addition to the raw hp bonus. It could be a very slow regen, nothing like a shield regen, but a regen none the less. So you could go ss for a while (tens of minutes) and have armor damage very slowly repair. This would boost some modules that see no use except maybe on a supercapital. And it would address the problem you raise.
I would really prefer a med rep buff tbh..
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
83
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Posted - 2012.09.27 08:07:00 -
[11] - Quote
Martin0 wrote:Roime wrote:Yun Kuai wrote:Yun Kuai wrote:For the people who are saying the Thorax will melt the Caracal, you have to remember the thorax is only 10m/s faster than the caracal, and if I fit an 800mm rolled tungsten + triple trimarks (or better yet, a 1600mm plate and triple trimarks), your caracal is going to be faster than my thorax by a lot. The caracal can start applying its dps at 25km and hit my thorax for effective damage, while I have to OH and play cat and mouse games to catch you and start applying my dps. So yes, the caracal does less dps on paper, but on paper, every Gallente hull does the best dps in game, but we can clearly see that's not the case unless you have perfect conditions.
And for the for people who say well if I fit neutrons on the thorax, it gets 600dps. If you're fitting neutrons, you're doing it wrong. There has been no buff to PG on the thorax, so if you only want a DCU II for tank then that's what you'll get. The thorax is not a shield tanked hull, or rather that is what CCP intends from the logic of them removing over 300 shield HP on the thorax hull. Even if I only fit an 800mm rolled tungsten, I still have to fit some type of fitting mod to fit a full rack of ions. If I fit just an 800mm plate and a full rack of 200mm rails, I need an ACR and +3% implant. The tracking bonus is awesome, the extra mid slot to fit a cap booster to help against everyone fitting neuts is good, but the PG on Gallente hulls makes them either all gank or all tank.
Directed at Fozzie: When the hybrid weapons platform was given their small buff, CCP acknowledged that the buff was too small and was only a start. There needs to be nerf, specifically to medium hybrids, to the hybrid weapons PG fitting requirements. Or there needs to be a buff to Gallente hull base PG. My question to you: you're doing both for the amarr, why not do the same for the Gallente? Fozzie, I've not heard back from you on this thread or rather any thread that you've started, not sure if you went vacation, but we usually leave an autoreply when we're out of the office :P Anyways, as I was stating earlier here is that to fit a 200mm rail thorax, you do not have enough PG with a sole ACR, but you are forced to plug in PG implant. Notice, I am only fitting a t2 800mm plate, which was actually made worthwhile now. EX] 200mm Rail Thorax [High Slots] 5x 200mm railgun II [Mid Slots] Experimental 10MN Microwarpdrive I Warp Scrambler II Fleeting Propulsion Inhibitor I Small Cap Booster II [Low Slots] DCU II Adaptive Nano Membrane II EANM II 800mm Reinforced Steel Plates II[Rigs] 2x Medium Trimark 1x ACR Still requires fitting a +1% PG Implant. So it means I have to fit meta 800 plate lowering my over all hp that much more if I want to use pirate implants to make my slower gallente hull faster..... All it needs is like 15 more PG after skills and it would be viable, althought I disagree with being forced to fit an ACR just to fit 200mm rails and t2 800mm plate. I mean come on, it's not like I'm trying to throw on neutrons or 250mm rails. Why not shield tank it? It's simply better in every aspect. Armor buffer works when you got logi or fly a cloaky Proteus, in other cases it's always the worst choice. The minor HP advantage is completely negated by you lower speed and damage, creating a double disadvantage. Because gallente are supposed to armor tank and SHOULD WORK WHEN ARMOR TANKED? I hope CCP give armor some love FAST, i'm tired of Kiting Shield Online. This game should give you different ways to do things. It is advertised as THE game that gives you a lot of options. I would like to have the option to fit armor tank and not being automatically subpar with a shield tank. There are lots of ideas proposed by players that would give a boost to armor tanking without making it OP. Someone earlier in the tread who had the idea to change the penalty for astronautic rigs from armor to hull, why not doing that? And since EVERYBODY agree that the speed penalty on armor rigs is too much, why don't simply cut it down to half? Give us chices CCP, not just "shield tank everything".
This, people asking me why i don't shieldtank a bloody thorax make me Maaaaaad >_<
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
84
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Posted - 2012.09.27 23:29:00 -
[12] - Quote
Ashriban Kador wrote:Fixing armor tanking is easy (dunno why they haven't done it yet)
Move speed penalty from armor rigs to agility penalty. Move armor penalty from astronautics rigs to hull penalty.
Done.
On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields.
Uhm that would make things worse? At least on small scale
Being able to warp fast is one of the most important things you have solo/small gang. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
112
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Posted - 2012.10.08 19:55:00 -
[13] - Quote
Harvey James wrote:Major Killz wrote:The Thorax is already as powerful as a Rupture. Which isn't suppose to be the case, based on what CCP has said. Apparently, a Combat cruiser has more defense and does significantly more damage compared to an attack cruiser.
The Thorax is an anomaly and is more of a Combat cruiser, instead of a attack cruiser. It has non of the weakness of attack cruisers. The only other attack cruiser that comes close to Combat cruiser damage is a Omen, but it has a pretty weak tank by comparison.
Both a Rupture and Thorax do around the same damage @ 20,000m (20km). Both have around the same effective hit-points with any close range setup. The velocity of both ships is similar too.
Gallente tech 1 cruisers have been boosted far beyond the rest and they SHOULD because of blaster range limitations. Which kinda got delt with in another boost, by making them more inline with Minmatar falloff. However, I believe the Vexor may have been boosted TOO much. well the solution is to change the tracking bonus into a falloff and design it for null range
No no NO! >_<
Why do people try to kite ******* everything.. ****..
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
115
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Posted - 2012.10.09 08:12:00 -
[14] - Quote
Major Killz wrote:Harvey James wrote:[quote=Garviel Tarrant][quote=Harvey James][quote=Major Killz]
Rupture would be able to beat all the attack cruisers that is the problem
You have nothing behind this statement and it's plain false. If any Caracal or shield-Omen is losing to a shield-Rupture after these propose changes are implemented, That dude is TERRIBUBBLE and so are you if you believe otherwise or you're just a h8er. And if you didn't know. H8ings BAD...
A shield omen will still be a terribad tankless piece of crap that dies the moment anything catches it.
And a rupture will be more then a fair fight for any of the attack cruisers while being able to kite all the combat cruisers. I don't mind the ruptures power really, i just don't think it should have attack cruiser stats
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
160
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Posted - 2012.10.31 13:03:00 -
[15] - Quote
I find it amusing that you think any of the cruisers has a proper chance to kill the talos.
Unless the fight starts in scram range the odds are terrible, (Its not impossible, but the talos is like a 9:1 favorite)
Talos is the undisputed king of Burning away in the opposite direction while pressing f1 hoping stuff dies. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
161
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Posted - 2012.11.01 01:18:00 -
[16] - Quote
Randy Wray wrote:Even though the stabber is supposed to be a range boat its Damage output is so incredibly ****** it cant compete with the other attack cruisers.
I thought the attack cruisers were going to field good offense, but in comparison to the other attack cruisers the only thing the stabber has at the moment (after testing on duality) is speed.
An omen can easily project 300 dps with guns only to 30km while still having a drone bay, even tho it has cap problems this will beat a stabber no matter the fit anyways. The caracal has even better damage projection at least on paper and the thorax when shield fit with 2 TEs has a damage projection comparable to the stabber.
Please increase the damage bonus on the stabber, the ship atm has horrible tracking, no drones and terrible dps. Dispite the good fallof of the stabber it in no way competes with the other cruisers.
300 dps?
Scrub... Use beams. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
161
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Posted - 2012.11.01 02:35:00 -
[17] - Quote
Goldensaver wrote:Garviel Tarrant wrote: 300 dps?
Scrub... Use beams.
Personally I prefer pulses for the ability to apply damage at range via scorch, setting up an early advantage, then when the enemy starts to flee, you burn at them with a quick swap to MF to burn them the rest of the way down.
Yes but with beams you get to use blue crystals that look really nice..
Also you do 466 dps at 20 which is also very nice. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
168
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Posted - 2012.11.03 22:10:00 -
[18] - Quote
Meldorn Vaash wrote:Nagarythe Tinurandir wrote:hell no on a stabber drone bay! rather make this split weapon viable or give it another turret and ajust damage bonus.
is there a reason for giving drone bays to every combat ship bigger than a frig? if anything, reduce the number of ships with drone bays. (and yes i have drone skills and i use them regulary, actually i like them) just reducing the number of ships with drones would be so much love for drone boats and frigs. there a still other ways to cope with pesky little frigs (neuts, smartbombs and teamplay) and would go a long way in breaking the bigger is mostly better paradigm.
the first class, which has drone bays across the board should be battleships, imho. YES YES YES YES a drone bay for the Stabber! 3 light drones! Huey, Dewey and Louie!!! I like drones because gives you something to throw at frigs,AFs and destroyers for a moment of pause. Besides, neuts and smartbombs eat cap. The Stabber's cap reserve is fragile enough as it is just trying to run the MWD. Let's not make it worse... And a 5th turret... with the PG and CPU to fit it... And moar falloff... AND NO DAMN MISSILES SLOTS... SPLIT WEAPONS NO GOOD...
You do realize that the stabber already munches frigs right? |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
168
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Posted - 2012.11.05 02:06:00 -
[19] - Quote
Alara IonStorm wrote:Garviel Tarrant wrote: You do realize that the stabber already munches frigs right?
Along with every other Cruiser.
Uhm. no, the maller and the omen don't munch frigs :P
They just make a pretty light show all around them. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
177
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Posted - 2012.11.09 02:14:00 -
[20] - Quote
I wish CCP would stop making laserboats work without four mids..
They need to completely rethink the design philosophy for those ships... Uncap bonused a set of lasers take up more cap then an MWD
what fozzie really needs to do is to find a way to make up for that. I actually tried a 1600/heavy pulse maller vs shield rupture on the test server starting at 0 with cap at 100%
Maller capped out completely at half armor even though i overheated everything from the start. So a brawly maller, can't outbrawl a kiter.. Its pathetic. |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
177
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Posted - 2012.11.09 02:35:00 -
[21] - Quote
I am bad and pressed quote instead of edit |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
188
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Posted - 2012.11.13 20:35:00 -
[22] - Quote
Ningishzida wrote:I'm on Buckingham, playing with the rebalanced cruisers.
The Omen and Maller. Two ships with the same slot layout that says: "Armor tank + 5 focused Medium Pulse Lasers". The Maller just does it better. Tell me why I should fly an Omen now.
The Stabber feels by FAR the weakest of all the T1 cruisers. It's speed doesn't make up for the lack in dps and tank, IMO. Needs more dps or something. Having to mix guns and missiles is just.. meh. I'd rather have a 5th turret and fit a neut.
Because the omen is better.
It is fast enough to stay in lolscorch range long enough to tilt the fight in its favor.
The Maller doesn't, thus can't track **** and caps out from THINKING about shooting its guns. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
203
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Posted - 2012.11.17 03:02:00 -
[23] - Quote
Lavitakus Bromier wrote:Garviel Tarrant wrote:Ningishzida wrote:I'm on Buckingham, playing with the rebalanced cruisers.
The Omen and Maller. Two ships with the same slot layout that says: "Armor tank + 5 focused Medium Pulse Lasers". The Maller just does it better. Tell me why I should fly an Omen now.
The Stabber feels by FAR the weakest of all the T1 cruisers. It's speed doesn't make up for the lack in dps and tank, IMO. Needs more dps or something. Having to mix guns and missiles is just.. meh. I'd rather have a 5th turret and fit a neut. Because the omen is better. It is fast enough to stay in lolscorch range long enough to tilt the fight in its favor. The Maller doesn't, thus can't track **** and caps out from THINKING about shooting its guns. There still so similar. I'd like to see the omen with rof + ab bonus maybe. Or rof and something else to hlp it squeeze more damage then the maller.
Put Beams on it and enjoy shooting blue lazors. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
220
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Posted - 2012.11.23 19:10:00 -
[24] - Quote
CCP Fozzie wrote:Meldorn Vaash wrote:Fozzie,
Are you still evaluating and tweaking ships at this point or have you locked everything down for Retribution's deployment? Your dev blog seems to suggest you're done for now. At this point we're generally in bugfix and polish mode for Retri, although we do have lots of chances to tweak things in the new year if we see the need once they're all out in the wild. This is more ships than we've ever rebalanced at once so we're going into it expecting that there will need to be some follow-up.
The number one thing CCP needs to make sure you don't do is do this rebalance wave and then think "Alright thats done, on to other stuff"
You WILL need to go back and take a look at the ships that are left behind such as the rifter...
And it would be nice if some amarr ships could be rebalanced to work without a fleet.. So far Amarr have been the big losers of this rebalance as the amarr ships have been the worst of the bunch in almost every single class. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
230
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Posted - 2012.11.26 19:55:00 -
[25] - Quote
TBH the rifter sort of lost its roll with the slasher that simply does the same thing but better.
Would be interesting as an arty platform i guess? that way it wouldn't be exactly the same as the slasher but worse. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
250
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Posted - 2012.12.01 02:55:00 -
[26] - Quote
Pinky Denmark wrote:Deerin wrote:You must be doing something wrong. It fits. 980 / 983.13 pg says updated EFT...am I missing something? It sucks though....not enough dps at all...and no drones to boot :S It might have been a small cap booster not fitting - in which case I guess it's okay... Can't login to test again atm... And no it sits only at 300dps (compared to 400+) with a short engagement envelope - however it's a fast armor ship with a strong buffer. I just wanted to see the Stabber potential as an armor ship and it's good at certain things. Just don't bring it up against other cruisers trying to brawl them... Trying to bring a Stabber down with frigs and destroyers will fast bring people back to reality. IMO it should still have 3-4 light drones but hey lets see how it gets treated on TQ... Can take a while for people to find it's true potential :-)
Its basically an oversized destroyer. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
251
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Posted - 2012.12.01 13:13:00 -
[27] - Quote
Vayn Baxtor wrote:... which brings me back to replacing the ROF bonus with an AB bonus -¦ v -¦ ... It's not like its going to deal groundbreaking DPS anyways... Leave that to Rupture.
So... Reduce its already terrible dps for a ****** bonus that wont do you any good?
You NEED dps.. |
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